30 DAY VIDEO GAME CHALLENGE – Day 22 – A game sequel which disappointed you.

What’s good, everyone? It’s Joshua Evo here to welcome you all to Day 22 of the 30 day challenge. We’re nearing the end of our fantastic voyage here together, and we hope you all have enjoyed it thus far. Today though, is another bit of a downer topic, as we delve into discussion the game sequels that have disappointed us the most.In this particular era of entertainment where nearly everything is a sequel or a reboot, you’d think it would behoove both filmmakers and game developers to put their best foot forward when it came to following up a smash hit title. Unfortunately, this isn’t always the case, which leads me to my choice for today’s theme: Perfect Dark Zero.


Let me preface this by saying that I don’t think that PDZ is at all a BAD game. Many of the elements that made the original Perfect Dark work are still intact, like the diversity and secondary functions of the weapons, a good story surrounding Joanna’s struggles with the dataDyne Corporation and others like it, and robust single and multiplayer modes. There were some shortcomings like subpar voice acting and an unruly AI that at times is simultaneously painfully difficult and then annoyingly simple, but the major killer of this game was the all of the hype. Not only was Perfect Dark hailed as one of the greatest games of its generation, but this was one launch titles for the Xbox 360 that many had hoped would be the console’s “killer app.” Through no fault of its own, the game was a victim of many 

— Evo out.

Hannah here to talk today about what I think is the most disappointing sequel. Now, I could go for the obvious and say the most disappointing sequel I’ve played was the godawful “reboot” of Goldeneye 007 for XBox 360. Which is true… So far.

But I’m about to go H.A.M. and rip into a game that still in development y’all. The original was one of the best games I’ve ever played and now they’re developing a “sequel” that honestly looks like complete garbage. I tell you today, kiddos, of Until Dawn: Rush of Blood (6 mins of game play that will waste your life included).


Scary clowns and dolls aren’t played out at all!

So this new piece of VR trash was started when Until Dawn was still in production. You can listen in this interview where the producer basically admits that they saw an opportunity to re-skin the characters and map in development and make it into a literal rail shooter.  That’s right, you’re on a spooky, scary roller coaster ride through Blackwood Pines where stuff pops out at you and you shoot at it.

Not only does this crap all over the awesome advances Until Dawn brought to the narrative adventure genre, it reduces the rich world they created down to something not unlike Area 51 (which is great in its own right, don’t get me wrong). There are clowns, what looks like Japanese ghost girl witches, things crawling on all fours at you, AND what looks like zombies. The game play preview looks like a hot mess – and not in a good way. They just stuffed a bunch of creepy crap into a visor and shoved it onto our heads without stopping for any length of time and thinking about what the fans of the original game would want from a sequel.

You’ll almost never see me get this salty about a game, but my goodness! What a cheap and disingenuous way to capitalize on VR technology and try to beat other studios to market. Shame on you, Supermassive. Shame on you.


Hello everyone! Megan_Highwind here for Day 22. There are a lot of sequels that have taken things from the original and expanded upon them to make a game that is as good if not better than its predecessor. Mass Effect 2, Uncharted 2, and Batman: Arkham City are just a few of these examples. One sequel that fell way short of the standard of a successful sequel is Devil May Cry 2.

How is it possible that the 2nd iteration looks so much worse than the other 3?!

How is it possible that the 2nd iteration looks so much worse than the other 3?!

The original Devil May Cry took me and a lot of other gamers by surprise in how great it was. It was fast paced, the character and level design was amazing, and the hack and slash feel was challenging yet satisfying. Sadly, the second title in the series had worse graphics than the first and gameplay that was so insanely easy that the game was hard to complete. The bosses felt repetitive and the game as a whole was not nearly at the level of the original. Devil May Cry 2 is definitely one of those titles that can fall into obscurity and stay there. 

-Megan_Highwind has left the party.

 Hello friends, James B. Boss again with my input on today’s topic. With each video game that’s a seen as a booming success, there is always the potential of a sequel or sequels will try to capitalize on that success. While having a follow up to an awesome video game is all fine and dandy, sometimes the sequel just doesn’t hit the mark. I myself have played a fair share of horrible sequels, but the one that stands out the most to me as one of the most glaring examples of missing the mark has to be Star Wars the Force Unleashed II.

“I fear something terrible has happened.”

I remember playing the original SW:tFU game and being amazed by the abilities of Starkiller and witnessing another side story of the Star Wars universe. It had a decent ending that would tie into the main Star Wars universe and an interesting what if scenario where look becomes Starkiller’s apprentice. While it was not as ground breaking as other titles,at the time, The Force Unleashed was a video game that was at least fun and entertaining… but then came the sequel. The Force Unleashed II pretty much falls flat on its face in every aspect. The story was much more bland than the original’s, which is saying something since SW:tFU wasn’t the strongest story game ever, and the graphics were pretty much the same if not a little duller in comparison to the prequel, but thing that disappoints me the most is the overall challenge that the game gives you. At first, it can feel pretty challenging to a point, but once you level up some of your powers to the max, the game doesn’t bother to get that memo, and the game is just a flat out cake walk even on the hardest difficulty. This only worsens the smaller annoyances like graphics and story, and then adds a feeling of meaningless repetitiveness and the whole thing gets old really fast. Sadly, it had the makings of becoming a pretty interesting entry into the expanded universe… but then again, some people felt the same about the concept of Jar Jar Binks, and look what happened. 

— Boss? What happened? BOSS?!

3 thoughts on “30 DAY VIDEO GAME CHALLENGE – Day 22 – A game sequel which disappointed you.

  1. I think I’d have to choose Sims 4.
    As much as I still like playing it, it is quite a disappointment. I’m on the, “WHERE ARE THE TODDLERS?” bandwagon. Not only that, but I can’t play Sims 4 as long as I could Sims 3 because I get bored. They took a lot of content out, like textures, and custom patterns.
    I only choose Sims because I don’t think I’ve ever played a disappointing sequel yet. As for disappointing games, I’ve played a tonne of those, but none of them were technically sequels (WatchDogs, Aliens Colonial Marines, Call of Juarez).
    The thing that disappoints me the most about gaming at the moment is the micro transactions, Call of Duty being the worst, pay for a chance to get a weapon, instead of in EA games where you just buy the weapon you want.

    Liked by 1 person

    • I have to say, I’m not too familiar with the Sims games, but a lot of the shortcomings you mentioned were pretty common… oh and don’t get me started on Colonial Marines, haha. I guess they could be considered sequels since they follow in a series.

      Definitely in agreement with you on the micro transaction frustrations. Black Ops 3 is definitely one of the worst offenders so far. I mean, at the very least, there’s an option for using earned, in-game currency but the fact that some of the higher-end items can only be purchased via micro transactions is a little crazy. I personally have no problem with in-game purchasing, but I feel that unless devs get a hold on it, it’s going to get to the point where we’re at “You’ve completed Mission 07… to play Mission 08, please pay $1.99.


      • I think it’s barely even legal. Supply drops, given that you are buying them for a chance of a weapon, is essentially gambling. If a kid in the UK buys supply drops, it’s illegal, and the company allowing them to gamble would be fined massively.
        Mass Effect multiplayer had a similar system, but, it was so much easier to earn and to not ever buy them (I didn’t and I nearly had everything unlocked). It takes a LOT of matches to buy a 30 key rare supply drop (Because it’s pointless buying the common ones).
        I have no problem paying for DLC, or a DLC that gives you guns, but if they do the same for DLC as they do weapons then we’re in trouble.
        Call of Duty ghosts 2, DLC = pay for a chance at getting the DLC.

        Liked by 1 person

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