My Top 5 Final Fantasy Songs – Part 3

Alright, now it’s my turn to attack. What’s happening everyone, James B. Boss here with my Top Five favorite Final Fantasy songs. So let’s cast Hastega and get on with the battle.


5. Final Fantasy VI – Dancing Mad

Ok, so I remember a lot of Bosses from the FF series, but none of them can compare to the last boss of FFVI. Seriously, Kefka was a friggin’ lunatic. I remember defeating the first form of the last boss, only to find that there are like seven other parts to go through in order to get to Kefka. After two or more of the last boss’s sections, I started to literally go mad and  start dancing, so this songs’ title is perfect for that moment. While it is quite long, I find it to be a lengthy form of awesome.


4. Final Fantasy II – Final Boss Emperor of Palamecia

So, while the original Final Fantasy II isn’t as popular as the other titles, I found myself to enjoy it. While some of it’s songs were quite good, I found this one to be my favorite among them because I just love the feeling it gave when you fight the Emperor. It goes to show, that when you fight a game’s final boss, it better have some badass orchestral sounding music playing in the background otherwise it’s really just not worth it.


3. Final Fantasy X – Jecht’s Theme

While this song was not used as a badass fight song, it was really cool to listen to. I like this song, because it has a really nice calming mood to it. Every time I listen to this, I feel like I’m riding a Harley Davidson, on a journey to who knows where. Possibly a Blitzball game.


2. Final Fantasy VIII – The Man with the Machine Gun

This song made it on to my top Five list because it really is just awesome. I remember playing FFVIII and personally, I did not like the first battle theme at all. When I got to the part where you play as Laguna and I heard this song, I automatically loved it. Just the rhythm of this song makes want to get up dance my ass off, but that would be just silly. All in all, this song is just one of the best battle themes that I’ve ever heard.


1. Final Fantasy IV – Zeromus Battle

Ok, so let me just take a few moments on why this song is my number one. First, I would like to point out, that FFIV is my absolute favorite of the entire series and secondly it’s because this fight was awesome and this song just made it even better. I remember going through the epic scene where Cecil and his friends gained their strength back in the most epic way possible and then later on confronting Zeromus and revealing his true form. When this song started playing, you knew you were about to jump into some serious s#%t.


Well, that’s my list everyone. I hope you all enjoyed them as much as I did. While they may not be fan favorites (*cough* FFVII *cough*), they are still great pieces that made the Final Fantasy series into what it is today. Be sure to randomly run into part 4 soon enough. Until then, keep on grinding.

- James B Boss, signing out (*Victory Fanfare*)

Day 20 of 31 – Super Bomberman

Hello everybody and welcome to Day 20

 

 

So I don’t know if you guys ever heard of a character named Bomberman, but now is a good time to introduce him to you guys. Bomberman is is a character who attacks enemies with, well bombs of course(his name speaks for itself). He has a bunch of video game titles under his name, so he’s quite a character, but my most favorite of his games was Super Bomberman, on the Super Nintendo. The reason why, is because it was one of the first games I have ever played on the system and it was really fun compared to the other titles. It had everything a great game should have. Challenging levels, smooth gameplay, simple to learn controls, challenging boss fights and multiplayer content. Actually, Bomberman for the Super Nintendo was the first four player video game, but in order to play the four player mode, you had to buy the multiple controller input for the system, but it was quite fun when you had three other people to play with. I never got to play the four player mode, but I was fine with just playing two player mode. The game also had some pretty cool power ups like, increasing your bombs flame, increasing you speed and remote bombs. The remote bombs were the best, because you can detonate it from a distance. Which was good, because you can kill yourself with your own bombs if you were not careful. All in all, this game was great. I’ve been waiting for a virtual console release, but sadly no luck.

– James B. Boss

 

I have little to say about Super Bomberman in the way of content. What I will say is that this game is one of the most ridiculously fun and rage inducing multiplayer gaming experiences I had from my youth. One of the main things I remember about this game was using the multitap attachment that allowed several people (usually four) to go head to head to the ultimate goal of blowing each other up. Oh yeah… good times.

- Evo out.

Day 16 of 31: Chrono Trigger

What’s happening people and welcome to day 16… or is it 17? I dunno, I seem to be all confused on time. Speaking of which…



Ok, so us reviewing this game definitely a no brainer, because it is absolutely awesome. Chrono Trigger is one of the best RPGs that I have ever played in my life. I remember playing this game when I was little, for the sole purpose of one of the characters being a frog (for the record, I like frogs) but after much time playing this game, I grew to love every bit of detail it had to offer. Normal RPGS tend to stick to a straight forward style of gameplay, where you take the main hero and go on a simple quest to save the world from evil and you get to have a happy ending. Chrono Trigger on the other hand does not do that. Instead it offers gamers many choices on how to play the game and what type of ending you can have. There was so much to choose from, that you did not want to just see one ending, you want to see them all. Normally, games with multiple endings tend to be a bit of hassle, because I don’t want to go through that agonizing process of playing the game over and over again, but in Chrono Trigger’s case with it’s multiple endings, I found myself playing the game a certain amount of times, just to see the different endings  (favorite is Frog vs. Magus by the way). The one thing that I truly found fascinating in this game, was that you can go back in time to do stuff. This of course was part of the main story but after a while, you can do this at any point of the game, giving you the opportunity to obtain certain items that you were never able to get before, or if you just want to have fun exploring different areas in the game. The characters in this game were very memorable. They were created by famous artist Akira Toriyama (Dragonball, Dragonball Z, Dragon Quest, just in case you guys don’t know who he is) and I found it hilarious that these characters looked a lot like characters from the Dragonball anime series. I half expected the main hero Crono to have “Kamehameha” listed as one of his attacks. To this day, Chrono Trigger is listed as one of the best all time RPGS and is classic to fans of the genre(myself and my brother included). If any of you have not played this game yet, then there is something truly wrong with you and you should definitely play this game now. I swear, you will not regret it.

– James B. Boss


I like to think that if Crono had anything to say about this adventure… he’s just end up holding his tongue. Apart from being one of my favorite games (not just RPGs or JRPGs) ever made, Chrono Trigger was something of a trailblazer to its franchise. The story was quite interesting:  the time-travelling stories of a young boy and his companions through portals (called “Gates”) and how their actions rewrote history. However, the real trailblazing was in the gameplay design.  At the time, most JRPGs put out by Squaresoft had a lot of set pieces, they tended to suffer from a sort of “more of the same” syndrome even though many of them were still very good. Chrono Trigger changed a lot of that. For starters, as you move about the map, enemy encounters aren’t always random. You could move about pretty freely and avoid encounters if you wanted to. Another thing was that instead of the typical “us on one side, them on the other” sort of battles employed by the FF games, Chrono Trigger’s battlefield was very dynamic and changing depending on where your party and their opponents moved. This even had an effect on the area of effect of certain attacks and made you be pretty strategic with your battle planning. One of my favorite things had to be the concept of Combination Attacks. Two ready characters could combine attacks for more powerful assaults on enemies and some of them looked really cool. This game also had a relatively smaller roster in comparison to the FF games but each of the characters in Chrono Trigger was incredibly well-developed with regard to their stories and the diversity in the roster is really quite awesome. You literally go from mute kid with red spiky head to sentient robot to frog-person to who knows what. Of course, no discussion of Chrono Trigger is complete without mention of the variable endings. Playing through a single time will net you the usual game flow ending but afterwards, a new option, New Game +, is made available and players have the opportunity to progress through the game, but return to a point where they can challenge the final boss of the game to see how the flow of time in the universe would have changed and been effected had certain things been done and not done. The game tops MANY lists of “Greatest Video Game Ever” because all of it was really quite a mind-blowing experience when it first came out and it still holds up amazingly even now. Definitely worth a pick-up for the rare number of gamers who’ve never played it. 

- Evo out.

Day 2 of 31 – Super Metroid

We now arrive at Day 2 of our cavalcade of awesome gaming. This time around, we’re going back a little bit to the year 1994 when a magical little machine called the Super Nintendo was entertaining gamers all around the world with its fantastic and very robust library of games. Today’s game is widely considered as one of the best of that library.

When I think of Super Metroid, I think of a huge sprawling adventure game in an alien world with crazy weapon, Space Pirates and a quest to rescue an intergalactic jellyfish.  There is of COURSE, much more to this game than just that. First of all, it’s got one of the most amazing intros and intro stages I’ve ever seen in a video game to this day and certainly more so back then. The game begins with main character and pioneer for gender equality in video games Samus Aran re-telling the events of the first two Metroid games and setting up the events of this adventure. Planet Zebes is a forbidding landscape with numerous natural hazards and dozens of critters that want nothing more than to see you dead… not unlike the continent of Australia. One of the things that always stuck out to me while playing Super Metroid back then and now is just how eerie a feeling you get as you make your way through the planet as you search for the kidnapped larval Metroid. At the outset, the planet is quiet and and not exactly a hotbed of activity but once you complete a few story objectives and pick up some power-ups, the music starts to kick in and everything just seems to get a whole lot more inhospitable to Ms. Aran. Other things that I remember fondly are the fantastic boss fights and what has to be one of my top 10 personal final confrontations (and plot twists) ever programmed into a gaming cartridge. The game also showcases the then “eye-popping” Mode 7 graphics mode to make things look much more intense and engaging with the ever-changing environments and spacecraft movement. Combined with a memorable soundtrack and well-developed story and Super Metroid ends up being one of the breakout stars of the SNES library, which is NO easy feat considering the sheer number of stellar titles that we being produced for the console.

- Evo out.

My turn! I was VERY young when I first played this game so I don’t remember many specifics of the actual layout, I still remember how much fun it was to play. I recall  taking control of Samus Aran and exploring the maze-like map of planet Zebes and always getting frustrated when getting to a  point where I seemingly couldn’t progress any further without either getting or going crazy.  It was very tedious to a point but that was because the game is actually challenging you so that no matter how hopeless the situation seemed, there was always a way out. I also remember the challenging (and freaking massive) bosses that you encountered in the game and the hell they would put you through. Hell, you couldn’t even heal during these fights and that only made it harder but after you defeat a boss in the game, you would take a moment to reflect on how you survived that fight. I know I did and I surprised myself every time I killed one of the bosses in this game. I also loved how you can upgrade Samus’s suit and blaster, which in return, gave you more options on how to kill your enemies and how to get past certain points in the game. Super Metroid was a title that I personally enjoyed playing on the SNES. It was a difficult game at first, but once I buckled down and dared myself to traverse even further into the dark depths of Planet Zebes, I found the experience to be fantastic. If I still had a way of playing this masterpiece, I would do so right now to revisit that nostalgic adventure I had playing this ga… oh wait. I have Virtual Console… :-)

- James B. Boss