To CE or not to CE, that is the question.

Hello again, everyone! Joshua Evo here, hoping you all had a filling and relaxing Thanksgiving break. Seeing as how we’re in post-Black Friday/beginning of holiday shopping madness, I figured it was a good a time as any to take a look at what I major gaming buys I have planned for myself since 2012 is nearing its end. Looking forward into Q1 2013, I realized that I have quite a bit of saving up to do. My personal list so far consists of Aliens: Colonial Marines, Tomb Raider, Bioshock Infinite, Metal Gear Solid Rising: Revengeance and Devil May Cry. For me personally, it’s a pretty robust lineup but the major thing they all have in common? Collector’s Editions. ALL of them have one. 

Visual representation of my Q1 2013 video game plan.

In all fairness, I’m pretty big into buying certain collector’s edition releases. Hell, I currently own FIVE copies of the Zone of the Enders HD Collection: PS3/360 Standard Editions, PS3/360 Collector’s Editions (sealed) and PS3 collector’s edition that I opened for the extras. However, this is also a special case, as regular readers of DRE know that I’m a bit of a ZoE fiend and on occasion, I will indulge in a collector’s edition purchase, if it’s a game I’m excited about and the extras well warrant the price. Let’s have a look at some of the games on my list:

Metal Gear Rising: Revengeance is probably one of my bigger game releases for 2013, as i’m a fan of both Konami and the hack-and-slash game play style that makes MGR:R what it is. The collector’s edition was revealed to have the standard steelbook case and soundtrack as well as this awesome looking plasma lamp with a replica of Raiden’s sword embedded into the center of it. 

I LOVE lamp.

OK, anyone doubting at LEAST how cool that thing looks should be exposed as a liar and ejected into space. At the time of this writing, the CE was released onto Amazon.com for pre-order and carries a $150 price tag. The lamp itself is a pretty nifty item but is it CE purchase material? Next up is a look at the collector’s edition another one of my most anticipated games for 2013, Aliens: Colonial Marines.

“Game over, man! Game over!” How? Look at all this stuff!?

OK, that’s pretty impressive looking lot of goodies for $100, which is what my research has told me the price will be. It’s got a very good balance of both in and out of game content, the full details of which you can read here.  Since the game itself is garnering a good deal of hype because of the Aliens brand the fact that Gearbox, the quirky studio behind the fantastic Borderlands games was the developer, it would behoove the creators of the game to put out a high-quality CE option and dollar for dollar, this is one of the best examples of a CE in recent memory. Next up, Tomb Raider.

Grand entrances are always impractical, that’s what makes them grand.

So here, we have the CE for the upcoming Tomb Raider game. Obviously, primary focal point for this CE is the eight-inch tall Play Arts Kai Lara Croft figure. Anyone who’s into toy collecting knows full well that these figured are renowned for their high levels of both articulation and detail. These figures also routinely run into the high $60+ range so considering that on top of the usual $60 price tag of a standard edition game, simply getting the figure and game together is an pretty good deal. The CE also has a collectible lithograph, in game content and some other goodies, full details can be found here. Like Aliens, this one is planned to be released at a $100 price point and is a pretty hyped title release so the developers certainly brought it with the CE. 

Dollar values and goodies aside, how much a of a fan a person is of any particular game is another huge factor that deserves a mention; one that yours truly understands full well. Seriously, five copies of the same game? On the other hand, as much as I enjoy the Metal Gear Rising: Revengance demo, is it enough to warrant handing over an extra 40 or so dollars for the cool lamp when it’s released? Jury’s still out on that one. So I pose the question to you all: How do you feel about collector’s editions? As we’ve seen, the majority of the Collector’s Editions that are released have some pretty nifty tangible bonuses and in-game content but is the option of a Collector’s Edition over the standard edition of a game something that you look at when you decide to buy a game, let alone several games coming out very close together? Let us know!

– Evo out.

Final Fantasy Songs Part 4 of 4 – The FINAL-est…Fantasy!

Good news everyone, it is officially my turn to compile a list of my favorite songs from the Final Fantasy series, and oh boy they are great! I’m just kidding. I am not a huge fan of the series, so really for a song to stick out in my head is a great task, especially since I rarely pay attention to background music. On this the most confident of notes, away we go!


5. Final Fantasy VII – One Winged Angel

Yes I know this is a repeat but bear with me here. To be perfectly honest I love this song too much for it not to go on my list. So :-P  if you think about it what is not to like. The song itself has the ability to make whatever you are doing more frantic and more epic at the same time. On another note if you think that me choosing this song is a cop out, I have to say I have a penchant for liking any villain theme from Disney movies to video games, and while you may not agree with me… screw it, you should agree with me.


5. Final Fantasy II – Chocobo Theme

It reminds me of riding a bus, I don’t know how. I don’t know why. It just does. This simplistic yet oddly upbeat tune will randomly get stuck in my head from time to time, especially while driving.  Mind you this is the particular theme from FFII, not any of those other ones… On that note this particular theme has remained similar in all the Final Fantasy games that I can remember… except Final Fantasy X, where it gets warped into some big band jazz fest thingy… Though still catchy it was just very… different. It kind of reminds me of the Oompa Loompa songs from Tim Burton’s Willy Wonka and the Chocolate Factory… I can’t un-hear that now… :-(


Final Fantasy IV – Fat  Chocobo Theme

For the love of all things Derpy (yes that is a technical term) how could I not put this gem of a song on my list. I just want to hug that fat little dude.


Final Fantasy – Victory Fanfare

Okay… so… maybe… technically… this is not so much a song as it is just something that pops up every time you kick the piss out of some.. something. Every time I feel as if I leveled up somehow or completed some difficult task… in REAL LIFE, I will hum this song. Don’t try to tell me you don’t as well, cause then you would be lying. And no one likes a liar.


??????????? – Get Item

Oh !@#$%^&* that’s from The Legend of Zelda…. Oh well. I can’t think of another one. We’re good though right? XD


Anyway that concludes my list. Hope y’all enjoyed it!

-Jessica Learned EXIT-

 

Day 31 of 31 – Final Fantasy VI

Finally! We’ve reached Day 31 of our 31 Days of Gaming event, my personal favorite game of all time. Hang around for the end of the article because I have a question to ask you all but until then, let’s get right to it:

Like most gamers, I’ve been playing the various entries of the Final Fantasy since the first one appeared in North America. Since then, I’ve seen the series grow, change and evolve but it in my opinion, it hit the pinnacle of its brilliance with Final Fantasy VI. This was the first game I remember playing where I parked it in one place for hours and hours with the intent of discovering any and everything in the game that I could. On my quest to do that, I discovered that this game had a fantastic story and incredibly well-developed characters. Those things made the grind easier because I became invested in my characters’ lives and stories. I was driven to push forward and get stronger because wanted to see how the Figaro Brothers came up together, Locke’s inspiration for his adventuring, Terra’s quest to discover herself and especially the story of Shadow’s past.  In addition to the multitude of stories was the diversity of the cast’s abilities. Essentially, each character had a unique ability that made them stand out and gave them utility on a team. Considering the size of the roster, several different team combinations (four to a team) were possible and could be created and customized to suit a variety of combat situations. You had the basic brawlers, melee hitters and magic users but even they had their little quirks. Celes for example can absorb magic directed at the party as MP, Strago could attack unique spells learned from encounters with monsters, Mog can use his Dances to attack, buff or debuff. Each character offered something new to the player who chose to use them.  On the other side, this game is also the home to probably one of the greatest video game villains in history: Kefka. Here’s a guy who is CLEARLY mentally deranged, that dresses like a clown and who within the FIRST ACT of the game, sets fire to an entire castle and poisons an entire water supply. What a dick. Again, it’s a further story element that compels the player to take his clown @$$ down.  The monsters are powerful, the battles are intense, the world is huge and the struggles that the characters go through feel real and identifiable. This is what an JRPG should be in my opinion and it was an instant classic. These days, you can play FFVI on the Wii Virtual Console, SNES, PSX, Emulator, GBA and a few other ways. Check it out if you never have and enjoy the experience. I definitely did back then and I still do now. 

- Evo done but not quite out just yet.

 

Well, what can I say that Evo didn’t touch on… Hmm… though I haven’t played this game in years, I will forever remember just how much I wanted to kill that clown. Oh.. Kefka you !@#$%^!! Anyway I really must replay this game. I do believe it’s available on PSN. On that note.

-Victory Music-

 

Hey guys, Evo back again. Thanks again so much for sticking around for the end of this article and for hanging on for all 31 days of this event. We hope you all enjoyed reading as much as we enjoyed writing them. Since Summer is around the corner and a lot of us are starting new jobs or going on vacations, June’s content is going to be a little less regular in terms of “daily” but we will still be posting stuff, trying some new featured articles and don’t forget that in July we’ve got some nifty coverage coming up. In the mean time, I’m planning on definitely doing another 30 0r 31 days of *INSERT TOPIC HERE* and would really like your feedback on the topic. We’ve narrowed it down to two for this particular plan and I’ll have a poll up that I’ll tabulate at the end of June to see what our next event is so please cast a vote and participate. Again, thanks much for sticking with us and if you would be so awesome (and you all are) please continue to check us out for updates and share/follow/retweet our content as much as you can. Thanks again and this has been the 31 Days of Gaming.

- Evo out.

Day 3 of 31 – Kingdom Hearts

Since I’m having trouble coming up with lead in paragraphs and you guys all know what this whole month is about, I’m going to just start the article. Thanks!

OK, I’m just going to come out and say it… when I first heard that Squaresoft (oh, the good old days) was collaborating with Disney on an RPG, I was a bit dubious (“dubious” here having the meaning of ‘throwing up in my mouth a little’) to say the least. I legitimately didn’t think it was going to work… like, even a little. After a while, screen shots started surfacing and I was even MORE unconvinced. I saw my first glimpses of the main character Sora, which weren’t all THAT bad except tha he appeared to be partnered with Donald and Goofy and carried a big key as a weapon. Once again, that “dubious” sense took over again and I resigned myself to thinking that this game would flop harder than a fish out of water at the Super Mario Bros. Movie premiere. [Heeeey I like that movie!! -Jess] Sure enough, when the game was finally released, I picked it up any as a die-hard Squaresoft supporter. After a few minutes in and what seemed like an overly lengthy training portion, I was finally in and questing in grand old style. Turns out that the game ended up being a lot more fun than I was expecting once I dismissed the fact that I was expecting it to play like a standard Final Fantasy-type game. The real-time combat was very refreshing and the story ended up being pretty good despite the (to me anyway) more kiddy visuals. The amalgam of Disney and Square was actually one that worked far better than thought possible, as the cartoony atmosphere was well-bolstered with the standard dosage of Squaresoft’s great game play design and I did ultimately play this game through to the end. I did rather enjoy the nods to all the Final Fantasy games that were present in the game and the inclusion of the optional “Super Boss” battles and as a whole, it was a pretty satisfying experience with the small exception of the Gummi Ship sequences, which felt a little tacked on, in my opinion. For the most part though, Kingdom Hearts stuck out in my head after I finished it for more reasons then just the Disney gimmick (the theme song “Simple and Clean” by Utada Hikaru was stuck in my head for the better part of a year) and I’m quite glad I played it.

-Evo out.

 

TAG TEAM BATTLE Jessica IN!

 Okay, so today is… -checks the title- Kingdom Hearts! Yay! Wooo!! Okay enough of the cheering, on to the point. Kingdom Hearts was a surprising hit for me. I don’t typically have a love of the cuter things in life (despite what those who actually know me might say…) but I have to say Kingdom Hearts was a refreshing game that seemingly came out of no where for me. Living under a rock as I did for most of my younger days, the first I had heard of such a game was on the Disney channel itself while perusing for something more substantial to fill my precious little brain with. Something about a blurb about Imagineering or crap  like that. It caught my eye for about five minutes then I promptly forgot about it. It stayed that way for… I am thinking years, when one of my friends pointed out the game to me, and I promptly borrowed it, played it and fell in love, despite large sections of “NO THANK YOU!” -cough- Gummi Ship -cough-. They story was light and fluffy enough for me to get into it without feeling a huge sense of urgency and by the end of my time playing my friends and I had come up with several mini challenges within the game itself. (My favorite being who can beat Sephiroth with the Kingdom Key in the least amount of time.) Did I enjoy playing as pre-pubescent clueless boy a duck or a dog thing? Not so much. However I did enjoy that you could replace two of the members of the three stooges with actual useful characters such as Beast.  Summing it all up, Kingdom Hearts was an endearing fun game that I would gladly play again. That is more than I can say about any of the portable versions and part of II.

-Ninja Vanish!!!-

-Ninja Reappear-

OH YEAH…. I am pretty sure it is pronounced TIED-US not TEA-DUS. [<--Thank you SO much for this... $#!t drove me NUTS! -- Evo] [I third this his name sounded awful in this game and I refuse to ever call him that. Fail! -Megan]

-Ninja Vanish-

 

Hello all! Megan Highwind here! Kingdom Hearts combined two things that I really love, Disney and Final Fantasy. I think that Kingdom Hearts was a huge surprise to me as well as many others. I did not think it was really possible for these two heavy hitters in different parts of the media world to come together to make something fun that did not tip the scales as too cheesy. I won’t lie and say there weren’t times where I was playing and could not help but think that everything was a little too sugary sweet, but in general I think that the game was a huge success. I really enjoyed getting to play through the worlds of Disney characters that I watched on VHS (I’m not going to lie, I still own one of these and love going back to childhood and watching movies on it!) and getting to see more of their stories; getting to play with them in your party was even more fun! The real time battle elements were also something that I really enjoyed about this game. There is really nothing like a boss battle where you actually have to run away from the boss to avoid being hit instead of just hoping that your character is good enough at evading to do it themselves. Overall, Kingdom Hearts kind of took me by surprise. I was intrigued by the idea of Disney and Squaresoft coming together on a project and it was a huge success. Sora and the gang drew me in and I can’t wait until the next Kingdom Hearts game comes out so I can see what happens next!

- Megan Highwind has left the party.

 

Greetings everyone. So, Kingdom Hearts. At first, I thought that this game was a joke before it came out, mostly because it just seemed that Disney characters mashed up with Final Fantasy characters into one game was a little ridiculous, but once I started keeping up with its development status, I started to believe that it just might work if done properly. When it finally did come out, I picked up my copy, sat in my chair and started playing the game. As I progressed through this unlikely crossover, I found myself enjoying the game and all it had to offer. I loved how I could control my characters movements and actions in real time, rather than just letting them sit there waiting to either kill the enemy or wait to be killed themselves. I also found it fascinating that I was able to travel to different Disney worlds and being able to recruit that world’s character to my party because sometimes I found it quite boring just using Sora, Donald and Goofy every single time in every single fight. Another thing I found interesting, was the weapon that Sora used. Instead of being a standard weapon choice (such as a sword, lance, axe, bow and arrow, etc.), he used a giant key-looking-weapon-ma-jig called “Keyblade”. At first, I found this to be silly, because if Sora could beat people’s faces in with any weapon of choice, the last thing that I would expect would be a big @$$ key, but nevertheless, I accepted the weapon for what it was and what it stood for and in the end, I ended up liking it and all of its wacky variations (Oathkeeper FTW). In the end, I enjoyed playing Kingdom Hearts and was quite delighted with every moment of it (yes, even the Gummi Ship stuff). Even when I beat the game, I still found myself going back to it, which shows how much of an impression it left on me. Being able to play a game where my favorite Disney and Final Fantasy characters existed together in one package, was a great experience and it’s an experience that will gladly re-live *cough*MAKE KINGDOM HEARTS III ALREADY!*cough*. Sorry about that, must be coming down with something.

-James B. Boss

Review – Final Fantasy XIII-2

Final Fantasy XIII was a game considered to be a hit or miss for fans of the series.  Some loved the new take on gameplay, story line, and characters while others hated the linearity and lack of side quests. Final Fantasy XIII-2 keeps true to the orginal game mechanics (which many disliked) while at the same time further smoothing out the rough edges to perfect what others loved. Final Fantasy XIII-2 took me by surprise; from the time that Noel and Serah first take the screen, the game is engaging, fun, and overall a worthwhile experience.

Review conducted on the Playstation 3 version of the game.

PRESENTATION: 4/5

The graphics in this game are much like those in the first game, and this is definitely a good thing. The scenery of the different worlds is stunning and the characters look quite realistic. Square did a superb job of conveying the sense that none of the worlds felt reused or overdone. While the player does encounter the same world more than once, each one is completely separate in their look and feel. For example, a place such Academia has the feel of a big city like New York or Tokyo; in contrast, running through the fields of the Archytle Steppe the player literally feels as if  they are in a completely different part of the world. As far as the character design, while the expected (however unusual) clothing and hairstyles are present, the characters still look as vibrant as ever with their emotions carrying through their facial expressions. The story itself is extremely compelling. Although it does involve some of the same concepts and ideas that XIII did, it varies enough to keep the player coming back for more until they discover the fates of Noel, Serah, and Lightning. The time travel concept is something that has not really been done by Square since the likes of Chrono Trigger and Chrono Cross and once again proves that Square can take this concept and incorporate it into their games with ease.

Never does the time traveling feel like a chore; it feels like it is necessary to reach Serah and Noel’s end goal and the game would be missing something without it. From beginning to end, the story never left me feeling I was ready for it to be over. As far as the incorporation of the mini-games and towns go, I am glad to see them back. The mini-games are the expected, “go to kill this monster” or “go find this item for me” but the locales and targets that need to be found are varied enough that this does not feel overdone either. Another interesting addition to the story line was the ability to close the time gates and restart an area. For example, when the player first makes their way to Bresha Ruins they can choose to make Atlas weaker in order to beat him. This new feature allows the player to go back later, close the portal and reopen it in order to see if they are able to beat Atlas at full strength. This ability unlocks some fragments and allows the player to challenge themselves with some of the harder bosses the game has to offer.

Moving on to the music and sound effects of the game, quality is certainly not lacking. As far as the sound effects are concerned swords clang as they should when striking an object or surface, and waves gently washing on the shore actually sound like you are at the beach. The music, however, has something different to offer. Unlike previous Final Fantasy games, XIII-2  has quite a bit more music that involves vocals. The results are definitely positive. Each area has a different songs with unique lyrics, usually the lyrics coincide with the current events of game play, in the few instances where this is not the case the music is still beautiful to listen to. In addition, the voice acting is also superb. Laura Bailey (voice of Serah who has also voiced characters such as Catherine from Catherine and Lust in Full Metal Alchemist) and Jason Marsden (voice of Noel who has also voiced Haku in Spirited Away among others) give the characters life.

GAMEPLAY: 4/5

The gameplay in the newest installment in the series improves on the battle system introduced by XIII. Unlike the previous game, there are only two characters to fight with while the third slot is filled by various monsters. Noel and Serah are now able to randomly capture the crystallized essence of monsters in battle and from that point,  they are incorporated into the party. The player has the ability to choose third different monsters to put into their Paradigm Pack. Each different monster type possess a pre-set  character role (Medic, Commando, Ravager, etc.) and cannot vary from the role they have been given. They also grow using the Crystarium by giving them certain Monster Materials based on their level. Personally, the most fun part of using the monsters were the adornments the player chooses for their monsters. Such things like what sort of design, hat, accessory etc. their monster is going to be wearing while in battle. Another less obvious but very welcome change to the battle system was the quickening of the Paradigm Shift. One thing that really bothered me and MANY other players about the first game was that when the characters did shift paradigms, it would take a good minute or so before the shift was complete on account of the accompanying animation.   However, XIII-2 makes it so that the shift is seamless in battle and no longer feels like it takes half the battle to complete. The more open-ending exploration, as mentioned earlier, also contributes to both the flow of gameplay and to the story. Some of the side quests also add more to the story while others just add more fun to the experience. Having to figure out when or where to find a flower that only grows in winter, a plant that only grows in the dark, or where to find a monster that is randomly attacking people keep the game interesting and provide a non-linear feeling. Another gameplay option that I both loved and hated were the Anomalies. Figuring out how to run across the bridge and get the crystals or how to complete a picture was exciting and somewhat challenging. For the most part, the Anomalies were fun to figure out. However, one of the puzzles was so maddening that the complaints many players have voiced often had something to do with frustratingly throwing things.

Of course, I am speaking specifically of the dreaded clock puzzle. Now, there are undoubtedly people out there who loved this puzzle due to the challenge it presented. On the other hand though, to most this puzzle was nothing short of crazy. A few sparse instances of doing this puzzle could have been tolerated, but when this puzzle is used at least 8-10 times, it starts to get extremely annoying and ultimately becomes a cause of frustration. That being said though, the game does a good job of varying the gameplay enough for it to still seem fairly fresh.

OVERALL: 4/5

Final Fantasy XIII-2 improves upon many aspects of XIII. The gameplay is faster, more fluid, and the world is a lot less linear. The story is compelling and the music evokes a good deal of emotion with the inclusion of the vocals.  By the sum of its parts, does an exceptional job of bringing back aspects that some fans of the series missed, while still keeping and improving upon the newer aspects that others enjoyed. Everything about this game makes it enjoyable to fans and newcomers alike. While XIII-2 is not the most unique or mind blowing gaming experience, it is still a completely fun and compelling addition to the long running Final Fantasy series.

FINAL SCORE: 12/15

- Megan Highwind has left the party

Final Fantasy XIII Retrospective

With the release of Final Fantasy XIII-2 today, we decided that it would be a good idea to look back on what we thought Final Fantasy XIII did well, lacked, and what we hoped to see from the next installment in the Final Fantasy series.  (My full review of XIII-2 will follow within the next two weeks)!

Fair Warning: In order to discuss XIII-2 there will be some mention of XIII and therefore if you have not yet played this game there may be some spoilers to follow!

If that haircut’s real, I better be the one that’s dreaming.

Square Enix’s attempt to take the Final Fantasy series down a different route and make the games more accessible to the general public ended up being either loved or hated by old and newer fans to the series. Personally, XIII was not anywhere near my favorite entry in the series, but I also did not believe that it was nearly as terrible as some suggest. In my opinion, the graphics and music were beautiful and the story was well written. The characters, overall, were an entertaining addition to the story as well; although one or two of them *cough*HOPE*cough* could get annoying at times. To clarify, I never exactly hated Hope… most of the time, I just thought that the game would have benefitted from less whining on his part in the beginning half of the game. Then again, it seems as though quite a few Final Fantasy games have had a character or two that people dislike. The game play was also an interesting spin-off of what is normally expected from the series, though there were times were I just wanted the classic turn based action rather than having to Paradigm  Shift entirely when I needed to heal someone. The linearity and the lack of side quests/mini games were the biggest issues that stood out to me while playing Final Fantasy XIII. I was disappointed that when I ran through Cocoon I could not actually talk to anyone. Part of what always I loved about the Final Fantasy series is the ability to talk to people about what to do next and things going on in the world around you. Talking to Wakka’s teammates about how much they loved Blitzball and how to play in FFX or talking to the other students in the Garden about the upcoming SeeD tests and how to prepare from them in FFVIII helped the player figure out how to be a part of these characters everyday lives. Likewise, when talking to the citizens of towns destroyed by the likes of Kefka, Edea, Sin, Kuja, or any other villain in the series gives the player a sense of how it would feel if that were to happen to them.  The aforementioned lack of side quests, even more so than the lack of towns were another issue for me. I guess that you could technically say that the monster hunting was in a way, a side quest, but I am speaking more in terms of things like the person asking you to find something like their long lost dog or like at the Golden Saucer area in Final Fantasy VII where you had the ability to arm wrestle or help a lost moogle find a partner. I have to admit that while I do not love the grind of training my characters for hours specifically to beat a boss, I could run around with my character all day playing mini games and doing side quests because even the slight variation in them keeps me interested longer.

So, now that I’ve said what I liked and disliked in XIII, I’d like to take a minute to say what I’d like to see more of in XIII-2 and what I’m excited about from the trailers I’ve seen thus far. From what I said above, it is probably pretty obvious that I would like to be able to explore towns and play mini-games and from the trailers I’ve seen and the demo, I would say that it looks like they did a pretty good job of integrating those things into the new title. However, there are a few other things that I hope this game does that I think the other game did well or could have improved upon. While I liked the battle system in XIII, I did feel as though it was not seamless when shifting Paradigms and I would like that to be faster if at all possible. Other than that, though, I just hope that the storyline is as compelling overall as XIII’s was and that the characters are able to draw me in as well as most of the cast  from the first game did. Additionally, I hope that the music and graphics are on par if not better than the first game. I have to say I am actually pretty excited about the team monster customization mechanic in this game. From the demo, it seems as though the level of customization that you get is pretty large. From their skills to their costumes, this aspect intrigues me considerably. I am also intrigued about the time traveling aspect and its impact on the game and its plot. I can only imagine that seeing Cocoon from 50 or more years before or after the current time in the game is going to be awesome. Echoing back to a game like Chrono Trigger where time travel is heavily involved and how well the concept was incorporated, I can only imagine that with the updated graphics and different locales of XIII that time travel in this game will be an awesome sight to see as well.

Now that I’ve given you my opinion of what I would like to see in XIII-2 I’d like to throw it out to you all. What do you hope to see  or  improved upon in XIII-2 that you think XIII did well? What would you like to see incorporated that was not in the first game? Also, if you’ve already started the game or played the demo, what do you think of how Square Enix has changed things to what players wanted in XIII-2?

- Megan Highwind has left the party.