Starcraft II, Luigi’s Mansion 2 and Bioshock Infinite… It’s ReviewAgeddon!! Part Two

I’m baaaaacckkk! Sorry for the delay, but I had much to do and less time to do it in, and sadly did not get around to writing this until right this moment. It’s weird, I am pressing these buttons and letters and words are forming on my screen. What is this magic? Weirdness aside I do believe that this time around I am going to let you know my thoughts (so far) on Luigi’s Mansion 2: Dark Moon.

Contrary to  what many would believe, but Luigi’s Mansion Dark Moon was my most anticipated game of March 2013. I have long loved the original Luigi’s Mansion for the Nintendo GameCube and was so excited for this second installment that I went on an adventure to acquire a GameCube and attempted to track down a copy of Luigi’s Mansion. I got the console, but sadly did not get the game until Luigi’s Mansion 2: Dark Moon was already out. You win some, you lose some. Moving right along, slight Spoilers ahead. 

Oh you POOR little green man.

Oh you POOR little green man.

Poor Luigi… Dude you are definitely not living large when E. Gadd interrupts your life. What happened to all that money you sucked up last time you went ghost hunting? Personally I would like to think he somehow got screwed over by Mario in some pyramid scheme but that is just me. It just makes you root for him just a bit more. Anywho if I remember the opening cinematic correctly E. Gadd was working with ghosts of the friendly variety. (Nope.. not Capser… though to be honest a cameo would be awesome)When suddenly King Boo shows up and just ruins all the happy fun ectoplasmic sci-ency goodness that is happening by destroying the “Dark Moon” that keeps all the ghosts nice. So naturally E. Gadd essentially kidnaps Luigi from his living room and thus the story begins.

Now that you know how it begins I can get into the specifics. For those of you that don’t already know the main “weapon” of Luigi’s mansion is the Poltergust 3000. Obviously E. Gadd has been busy in the years after the original because we now have the Poltergust 5000! Which is still essentially a glorified vacuum.

*WOMP WOMP*

Doesn’t seem so shiny now, does it?

The controls are what I expected them to be, simple. The one complaint I have is that I seem to keep forgetting that I can run. You have to hold B when moving around to run. For some reason it just doesn’t feel right and thus, Luigi gets around a bit slow for me. Oh well.

I am nitpicky about this game because I loved the original there are two other complaints that I have about Dark Moon. The first is the fact that you cannot save your progress during levels. This drives me insane! So if you die near the very end of a level or quit out or lose power. You have to do the whole level over again. !@#$ that! The other complaint is really minor. In the first Luigi’s Mansion the ghosts just felt like there was a little more depth to them. They had names. They had rooms. In Dark Moon the ghosts are more generic. Green ghost does this, blue ghost does that, etc. It takes just a bit of the magic out.

On to more positive things. I am enjoying the different locals and graphics. Now I do not use the 3D feature of the 3DS very often it gives me a headache, but I have to say the 3D in this game is pretty well done. I recommend that if you do pick up a copy turn the 3D up at least once just to give it a quick look. The puzzles are also something I would like to highlight, they have just the right level of challenge. I mean some times you get stuck but isn’t that the point who doesn’t love a good challenge?

 E. GADD IF YOU HAD THIS, WHY DID YOU KIDNAP LUIGI, YOU SICK LITTLE MAN?

E. GADD, IF YOU COULD USE THIS YOURSELF, WHY DID YOU KIDNAP LUIGI? YOU SICK LITTLE MAN!

I feel like I have been talking too long so I will wrap up quickly. In the end you should get this game it’s fun, honest. BTW, multiplayer is hilarious if you don’t know what you are doing. I laugh at my own inadequacy! HA!

Stay tuned for Part 3!

Cube 2.0: A Continuation.

As promised, here is the conclusion to my tale to be united with the ever elusive (at least to me) Nintendo Gamecube. I am not one to recap really, but last time on Jessica Story Time… we left our hero waiting on the phone, awaiting the the news on if there was a local store that which she could purchase that hopefully platinum console.

So fly, I'd wear it around my neck,

So fly, I’d wear it around my neck,

And now stay tuned for our exciting conclusion…

The clerk spoke again. I held my breath. “It turns out there is one that I can find” A jolt of excited energy ran through my body. “Really where and can you tell them to hold it for me?” To which I got a response that I just did not want to hear. “Yeah, sure it’s in BlahBlahBlah” Again my heart sunk, there would be no time for me to travel that distance before the store shut after work, nor did I have the means to travel that far on the weekend. It seemed again that the cube has slipped through my fingers yet again. I replied “Oh, I’m sorry, I can’t really get to that location, it’s fine though, thanks” And just about as I was going to hang up the phone. That clerk spoke once more. Those beautiful words that I can remember right now but probably not next week. “Do you want me to have it shipped to this store?”

Wait an goshdarn minute, you can do that?! Does it cost more? Really? All these thoughts rushed through that tiny brain of mine. Finally I manged to stammer “Y-yes please” I could barely contain my excitement. Now here is the part of the story where I play with time, in short, I gave the store my contact information on the promise that next week I would be the proud owner of a Nintendo Gamecube. The only interesting part to this section of time was the fact that I was hopping around chanting in a singsong way “I’m getting a Gamecube, I’m getting a Gamecube, I’m getting a Gamecube” Over and over and over again.

Alas the day had come I counted the hours until I could get off work and be united with my beloved cube. I agonized over it. Why wouldn’t time go faster?! But eventually time got to its destination, and away I traveled with Joshua Evo in tow to finally pick up the cube. You can ask him yourself I was physically hyped and bouncing up and down. We arrived. I walked into the store paid a pittance of money and they handed me a white box with the word Gamecube written on the side. Shady…

But when I got to the car and realized, I didn’t even know the color of my new baby. Would it be black, purple or shiny shiny platinum. With shaking hands I opened the box, it was all there, the cords, the controller, and the console, the platinum console. Then Evo said it, words that would shatter my joy and make me realize a derp that I had made…. Do you have a memory card?

Yeeeeeaahhhh...

Yeeeeeaahhhh…

Now I knew that I didn’t have any games, but how could I have forgotten that consoles of that generation had memory cards.. DERP! So here I was, gameless, memory cardless. With a console I could do nothing with. -insert sad trumpet noise here-

With some outreach of where I should look (not the internet, the internet is shady, and the list-of-Craig which is even more shady) and many days later, I did manage to make it to local store that still sold accessories for older consoles and games. In the end I managed to wrangle a new controller, 2 Zelda games, a memory card, as well as Mario Party 6 and Super Mario Sunshine. Not bad, and now the gaming begins.

Note to self next time I buy and old console, make sure to acquire games and any other necessary accessories beforehand, because there is nothing as sad as a Gamecube that has nothing to play.

Now seriously out of my way I have Zelda to play!

-Jessica OUT

Is this truly the FINAL Fantasy?

Hello everyone, Megan Highwind here! Joshua Evo sent me an interesting article from the website Kotaku that prompted me to examine and wonder about my feelings on the future of the Final Fantasy series as we know it. If it is not obvious, I am a huge fan of this series and the article entitled “The Slow, Excruciating Death of Final Fantasy” discussed a new game from Square Enix entitle, Final Fantasy All the Bravest, is a game which pits heroes of the series against villains while various themes from the different titles play in the background. Now, I have yet to play this title since I refuse to pay any money for something that has, in every sense of the word, been considered terrible by everyone that has reviewed it. However, this article not only brought up this poor excuse for an addition to the long lived franchise, but how the future of the Final Fantasy series as a whole is in question due to poor choices in titles and lack of anything with any real sense of depth from Square Enix as of late in regards to Final Fantasy and how the writer of the above article feels that Final Fantasy has gone off the deep end and may never recover.

My favorite series of all time.

IS it Final? Who knows?

Square Enix has become a bit of a money grabbing company as of late, this is hard to deny, but the titles they have released are not games that make fans come and stay with a series. Between titles released for the iOS that cost an arm and a leg just to buy some new little upgrade and the terror that is Final Fantasy XIV, there are definitely questions to be raised. It is obvious that all companies in the industry are out to make some money, of that there is no question. It just seems as though Square has become too focused on the money and has started to forget how to make those good, solid, interesting titles of years past. Now, before anyone who likes Final Fantasy XIII gets down my throat about being an old fart who is always going to say things were better back “in my day”, let me tell you that is not the case. I did not love Final Fantasy XIII, I will not lie about that. But, I did not think that it it is the worst thing that happened to the series. It did bring in new fans who never had interest and maybe reawakened new fans who were wanting a change in pace. It also added some new systems and elements to the series that were fun to play. I do think, however, that in trying to bring new fans into the fold, Square has pushed away some of its veteran players. It seems like ever since Square Soft became Square Enix, everything for the series has changed. The first game after the combination, Final Fantasy XII, was fairly similar to other games before the merge except with a more action RPG based fighting style instead of the more familiar turn based style. Then, Final Fantasy XIII took this more action based style even further and changed even more from the older style. Some fans love this new direction that the series has taken while others disagree. The main point I am trying to make is that these changes have changed how veterans feel about the series and that is bound to catch up with Square at some point. There were a lot of people who were excited about Final Fantasy XIII, less excited about XIII-2, and I am supposing from that trend even less are awaiting this final installment in the Lightning saga. Now, will I play this title? Yes. Will I enjoy myself at least somewhat? Probably. However, if Square wants to save itself from losing the fans that it has built from the inception of the Final Fantasy franchise, something needs to change. Things have just become too different for fans of the older titles and while newer fans may enjoy these changes, compromises need to be made to keep both sides happy.

No, you can't take away the Chocobos!

Not the Chocobos. Never the Chocobos.

In my opinion, Square needs to take Final Fantasy Versus and release it, SOON. It may be too late for some fans who kept waiting and being disappointed, but for the series to recover its veterans and keep its new fans Square should release this game. You might ask why I am saying this. Final Fantasy Versus looks to be the combination of the two that will keep both sets of fans happy. I could be completely wrong on this, but at this point what does the company have to lose? From all of the screen shots and demos we have seen Versus uses the old school open world style, storyline concepts and emo main characters, while incorporating the more action oriented style of the newer versions of the series. As I said earlier, there are fans that have been lost and gained by Square Enix as of the past few years. My disappointment in the direction the series has taken I’m sure is apparent from my reviews of the past two Final Fantasy titles. I think that XIII disappointed a bit too much with the overly linear style and XIII-2 tried to bring some of that back, which is why I prefer the latter over its predecessor. However, Square could do better. I have been a fan of Final Fantasy for over 10 years now and in order for the company to keep myself, other older fans, and newer fans from getting bored and straying from the beloved series, Square needs to work to merge the new and the old to make a game everyone can enjoy. I do agree with one thing, at least, that the author has said though, for good or for bad the Final Fantasy series will never be the same.

-Megan Highwind has left the party.

Gaming News – Pokemon X and Y Announced

What’s good, everyone? Welcome to 2013 and one of the busiest Q1′s in my gaming memory. I’ll get to that as the year rolls on but for today, we’re going to discuss Nintendo’s recent Pokemon game. Obviously, when Nintendo said last week that they had a Pokemon-related announcement, most of us assumed it was going to be a new game, possibly optimized for the 3DS. Sure enough, we were right.

The game is going to be completely in 3D and is slated for a simultaneous worldwide release in October 2013. The trailer also offers a first look at the at the three new starting Pokemon: the Grass-type Chespin, the Fire-type Fennekin and my personal favorite of the three, the Water-type Froakie. Also featured is some gameplay footage where battles and even random encounters have been greatly enhanced.

Source > Joystiq

Obviously, James B. Boss and I are pretty hype for this game. So much to the point that while watching the trailer, we expressed vocal exasperation at the choice of using a Fire-type attack on a Psyduck. Wow, now that I look at it, that’s pretty bad. Oh well, no going back now.

– Evo out.

Holiday Greetings from Disk Read Error!

nerdy_christmas_by_knight0323-d4z9l3g-550x412

 

What’s good, everyone? Hopefully, everything. Joshua Evo here, live from being on vacation with family to wish everyone a Happy Holidays! As you might expect, we’re going to go a bit quiet, as we’re pretty spread out from one another and are spending time from families… and possibly playing more awesome games. Not saying which. Could be both, who knows? At any rate, enjoy your time off, Happy Holidays and we’ll see you all in 2013!

The Sweet Runback – 2012 Retrospective

wallpaper-30085

What’s good, everyone? Joshua Evo here, with the rest of the DRE crew in tow to thank all of you for the support we received this year and to dole out thanks and shout outs where they’re most definitely deserved. Back in February of 2011, James B. Boss and I had reached such levels of hype over the upcoming releases of Marvel vs. Capcom 3 and Pokemon Black/White that we started writing little personal reviews on our respective Facebook pages when the games were released. After some prodding from friends and family to “do that stuff more professionally”, we started the original Disk Read Error back on Blogspot. Fast forward to now, 110+ posts later, a major move to WordPress and we’re still here and still writing. 2012 has been an explosive year for us here at DRE and I wanted to thank all of our followers, readers and contributors for all the fun we’ve had this year. So, guess what? Shout outs incoming!

First shout outs go out to my all of fellow gaming bloggers but especially LadyCroft3, cary and Brit of Linksaveszelda, Recollections of Play and BlondeNerd.com, respectively. It was a pleasure reading your blogs and working with you on various projects for DRE and I definitely look forward to working with you guys again. Extra thanks to LadyCroft3 for her work on our awesome banner as well as all the great feedback she offers and help she’s given during the year. You are an amazing lady (pun totally intended) and fantastic blogger and I wish you nothing but success in the future. Next up is the crew at thumbACTIVE for their support and seeing fit to grant us affiliate status with their site. Thanks also to the crew at The Nerdy Directive for having me as a guest on their podcast and allowing me to sit, ramble and nerd it up. I’m looking forward to doing some reviews for you guys in the future. I also have very special thanks to Konami for allowing us to be a part of Konami Gamers Night event this year and giving us a taste of that gaming media life. You guys make some of the world’s best games and here’s to hoping that we can maybe work with Konami in a more official capacity in the future? *wink wink*. My biggest thanks though go to our friends and family members who read our rantings (whether they agree, disagree or even know what we’re talking about or not) and to ANYONE who’s ever stopped by, read an article, retweeted, shared, followed, plugged or somehow supported Disk Read Error. It’s been a hell of a first year and we look forward to making 2013 even better. Thank you very much.

– Evo out.

Hey everybody, James B. Boss here to thank you all for your support. This year has been really awesome for us here with all of the huge releases and gaming news and it was our pleasure to bring it to you. With this year coming to a close and the new year just around the corner, I would like to thank you all for all the support you have given us. I personally know I haven’t been the most active member of the staff but I hope to fix that in the year to come.

– James B. Boss

Hi everyone! Megan Highwind here to thank you all for taking the time to read our blog! I appreciate all of the likes, comments, and shares that you all have been giving our site. The next year looks to be a promising one and I hope you all are as excited about the games and the new adventures to come in the next year as I am. Thanks again for sticking with us and supporting us for the past year. See you in 2013! (If the world doesn’t end of course, dun dun dun!!!!!!)

–Megan Highwind has left the party.

Hello everyone. Jessica V. here to take a look back at the crazy year that we just had. When this year started I had no idea I would be working on a blog and when I did sign on, I thought I would be doing mostly backend, behind the scenes type things. Boy, did that change. Here we are a year later and the little blog that could is still gaining momentum. We owe that all to you, our readers. So personally, I would like to thank each and everyone of you that have taken the time to read, comment or even think about our articles. At Disk Read Error, we are just a bunch of crazies with opinions and a public forum (scary combination, right?). Seriously though, thank you all for reading and being a part of this. See you all in 2013. I tip my hat to you all.

-Jessica AWAY

The Hits and Misses of 2012: Part 2 of 4

Hey everybody, this is James B. Boss here to both wish you all a Happy Holidays and bring you my picks of 2012. This year has been an interesting run for a lot of video game titles and many of them were great hits, while some of them were either a gigantic blunders and some were just surprising or tragically unsung. I can go on about how the WHOLE year in gaming went but that would just be boring and it’s late, so without further delay, here are my picks.

I’ll start off with my blunder of the year because I hate ending things with a sour note. I would start by saying that Resident Evil is one of the best survival-horror franchises that I have ever played in my life and the one thing that I always wanted was a good Resident Evil game with multiplayer mechanics, so when I heard about Resident Evil: Operation Raccoon City, I was filled with joy and I reserved my copy right away, but when I finally got my hands on it and started playing it, I was greatly disappointed. The game’s story brings gamers back to the Raccoon City incident of Resident Evil 2 and 3 but the time the story is told through the eyes of the Umbrella corporation’s Spec Ops team. You can choose from one of six characters of the team to play as, and each character has their own unique set of skills that they can use to their advantage on the battlefield.

There's no way this can be anything but perfect... right?

There’s no way this can be anything but perfect… right?

This is all fine and dandy but once you start fighting the more advanced enemies, (or B.O.Ws) some of these abilities become kind of useless. I honestly found myself using the Cloaking, Super Armor, Incendiary Bullets and Painkiller abilities most of the time. Speaking of B.O.Ws, I would like to talk about the zombies, because majority of the time, they are the only enemies that you encounter. It’s not until later one that you encounter the more familiar threats like Hunters, Lickers and the American Spec Ops forces. The Lickers are annoying because they can strike from anywhere and walk on the wall, while Hunters are the biggest assholes in this game, as they have attacks that can knock you down and once that you’re down, they can just maul and camp until you’re dead. B.O.Ws aside though, the most frustrating thing about this game was the stability of online play. This game is home to some of the sloppiest matchmaking I’ve ever seen. When you look for a game by yourself it doesn’t take that long at all but when you are in a group of four people, it takes an eternity. I once went to the bathroom for five minutes and when I came back, my party and I were still in the process of looking for a lobby. There were also times when I entered a game and chose my character but would spawn with a duplicate of my character. So I either mastered the art of the secret shadow clone technique or it was a bug. Spoiler, it was a bug. In the end, while had some fun with this game, it was fairly short lived. Even with the downloadable content to play as the American Spec Ops team, it still was not enough for this game to stand out as a memorable title. Playing this game was like buying a big tub of Strawberry ice cream that looked delicious  but finally tasting it and getting a mouth full of Salmon sherbet.

Alright now for my surprise of the year and a surprise it is indeed. My surprise pick hails from the  Nintendo 3DS library and it’s name is Code of Princess. The game has a simple plot; You are a princess who takes a legendary sword that was handed down through the royal family to destroy the forces of evil. The game play is a pretty traditional 2D beat-em-up-in-the-spirit-of-Final Fight game. You can choose up to four different characters in story mode but more characters can be unlocked by playing through the game.

get-a-sneak-peek-at-code-of-princesss-pre-order-bonus

Thankfully, this lends itself well to repeated playthroughs.

One of the most appealing features of the game is its Multiplayer mode. You can play up to four people wirelessly using the Nintendo 3Ds’s wireless function and play through either versus mode to beat each other up, or you can help one another in the games’ story mode. Code of Princess also has RPG elements that allow you to strengthen you characters but strangely, you can only use your powered up characters in Story mode. The only drawback that I can think of for this game, is that there is SOME lag when you play with others. This is game is quite fun and I am glad that I decided to buy this game on a whim, because if I didn’t, I would have missed out on a really good game.

OK! It’s time for my super-ultra-awesome pick of the year. My top game of the year is none other than a game that I reviewed earlier this year and absolutely gushed over: Transformers – Fall of Cybertron. I chose this game because everything about this completely satisfied me to the point where I was left speechless. I remember playing the prequel, War for Cybertron and remember it being a great gaming experience but I was left hungry for more. When I got wind of the sequel, the first thing that went through my mind was the question of which characters they going to put in the next game?

Hey cool, Optimus Prime and... wait, is that...

Hey cool, Optimus Prime and… wait, is that…

My first glance of the new roster of who they included was interesting to me but the one who got my attention as soon as I looked at the list was the Dinobot leader, Grimlock. This blew my mind when I because not only was I a Dinobot fan butI always wondered how they would portray his character, as in Transformers lore, he wasn’t an @$$-kicking cyber T-Rex until he got to planet Earth. When it came time for High Moon studios to show off gameplay footage for Grimlock, they pulled out all the stops. It was amazing to see him in dinosaur form on the planet Cybertron and seeing him slash and rip Decepticons to pieces. The Multiplayer feature in this game was also satisfying as well. Character customization was back and players were able to create their very own Transformers once again. On a personal note, since I reserved my copy of the game, I got to play as big rig Optimus Prime, which mad it even more awesome. Fall of Cybertron was the game that I was waiting for as a fanboy and as a gamer. It delivered on EVERYTHING it promised; A great story, improved online and offline game mechanics and a buffed character roster. It may have not been this year’s best game but in my book it is a title worthy of a gold medal.

– James B. Boss

To CE or not to CE, that is the question.

Hello again, everyone! Joshua Evo here, hoping you all had a filling and relaxing Thanksgiving break. Seeing as how we’re in post-Black Friday/beginning of holiday shopping madness, I figured it was a good a time as any to take a look at what I major gaming buys I have planned for myself since 2012 is nearing its end. Looking forward into Q1 2013, I realized that I have quite a bit of saving up to do. My personal list so far consists of Aliens: Colonial Marines, Tomb Raider, Bioshock Infinite, Metal Gear Solid Rising: Revengeance and Devil May Cry. For me personally, it’s a pretty robust lineup but the major thing they all have in common? Collector’s Editions. ALL of them have one. 

Visual representation of my Q1 2013 video game plan.

In all fairness, I’m pretty big into buying certain collector’s edition releases. Hell, I currently own FIVE copies of the Zone of the Enders HD Collection: PS3/360 Standard Editions, PS3/360 Collector’s Editions (sealed) and PS3 collector’s edition that I opened for the extras. However, this is also a special case, as regular readers of DRE know that I’m a bit of a ZoE fiend and on occasion, I will indulge in a collector’s edition purchase, if it’s a game I’m excited about and the extras well warrant the price. Let’s have a look at some of the games on my list:

Metal Gear Rising: Revengeance is probably one of my bigger game releases for 2013, as i’m a fan of both Konami and the hack-and-slash game play style that makes MGR:R what it is. The collector’s edition was revealed to have the standard steelbook case and soundtrack as well as this awesome looking plasma lamp with a replica of Raiden’s sword embedded into the center of it. 

I LOVE lamp.

OK, anyone doubting at LEAST how cool that thing looks should be exposed as a liar and ejected into space. At the time of this writing, the CE was released onto Amazon.com for pre-order and carries a $150 price tag. The lamp itself is a pretty nifty item but is it CE purchase material? Next up is a look at the collector’s edition another one of my most anticipated games for 2013, Aliens: Colonial Marines.

“Game over, man! Game over!” How? Look at all this stuff!?

OK, that’s pretty impressive looking lot of goodies for $100, which is what my research has told me the price will be. It’s got a very good balance of both in and out of game content, the full details of which you can read here.  Since the game itself is garnering a good deal of hype because of the Aliens brand the fact that Gearbox, the quirky studio behind the fantastic Borderlands games was the developer, it would behoove the creators of the game to put out a high-quality CE option and dollar for dollar, this is one of the best examples of a CE in recent memory. Next up, Tomb Raider.

Grand entrances are always impractical, that’s what makes them grand.

So here, we have the CE for the upcoming Tomb Raider game. Obviously, primary focal point for this CE is the eight-inch tall Play Arts Kai Lara Croft figure. Anyone who’s into toy collecting knows full well that these figured are renowned for their high levels of both articulation and detail. These figures also routinely run into the high $60+ range so considering that on top of the usual $60 price tag of a standard edition game, simply getting the figure and game together is an pretty good deal. The CE also has a collectible lithograph, in game content and some other goodies, full details can be found here. Like Aliens, this one is planned to be released at a $100 price point and is a pretty hyped title release so the developers certainly brought it with the CE. 

Dollar values and goodies aside, how much a of a fan a person is of any particular game is another huge factor that deserves a mention; one that yours truly understands full well. Seriously, five copies of the same game? On the other hand, as much as I enjoy the Metal Gear Rising: Revengance demo, is it enough to warrant handing over an extra 40 or so dollars for the cool lamp when it’s released? Jury’s still out on that one. So I pose the question to you all: How do you feel about collector’s editions? As we’ve seen, the majority of the Collector’s Editions that are released have some pretty nifty tangible bonuses and in-game content but is the option of a Collector’s Edition over the standard edition of a game something that you look at when you decide to buy a game, let alone several games coming out very close together? Let us know!

– Evo out.

13 Scares of Halloween – Day 13!: Various Games

Ladies and Gentlemen, Boys and Girls you have finally made it to the final day of our humble little countdown. After much deliberation, Evo and I came to an official decision to which would be the scariest moment of all time. What is the scariest moment of all time, you ask? What game is it from? Well sorry to disappoint you children, but our scariest moment is… Realizing you haven’t saved in hours while your character is dying in game.

Yes children, this is the one of the most panic and “Oh !@#$” inducing moments that our tiny brains can think of. This applies to games like Skyrim, Hardcore Diablo where when you die you are dead dead. And it sucks. When you are low on health running for you very virtual life, every enemy even the dinky ones becomes a menacing hulk of a beast ready to pluck that centimeter of life from your health bar.

Stare into the face of true terror.

And if you do perish at the hands on the most enfeebled enemy, you is met with the soul crushing realization that you have literally lost hours of precious time. Yet, at least for me I grit my teeth reload my save and attempt to no repeat the same mistake twice. One would think the sheer terror of losing that much time would constantly remind me to save my progress. However lost in the vast landscapes of a virtual frontier, I tend to lose myself and will forever be doomed to experience the panic of… the forgotten save.

Evo here. Many may not know this but I’m an old school RPG player from WAAAAYYY back, when Fantasies factually felt Final. There is NOTHING more fear inducing to than watching my carefully prepared team start to have the tide turned against them after SEVERAL hours of grinding and preparation, then watching my last party member to to a knee at 10 HP and knowing that the next hit will end it all. Except for the realization that I had forgotten to save right before the battle. The lost loot, accumulated experience and prep are one thing, I can always get that back. It’s the lost TIME that’s the killer here. 

Or let me give you guys another relatable situation: you’re taking on a quest to capture a beast that you can’t wait to harness with the hopes of deploying it against your enemies. Those of you who have tried to “Catch ‘Em All” at one point in your gaming career know where I’m going with this. You finally beat back and struggle against it to get it within manageable levels before you victoriously chuck your preferred capture ball at him and add him to your army.  After a long, long, drawn out battle that brings both you and your team to the brink of exhaustion, you manage to trap the beast in a ball. Then, as you catch your breath you shut off the system and as you slide that switch to the off-position and suddenly realize…

OK so that’ll just about do it for our 13 Gaming Scares of Halloween event! Thanks to everyone who followed along and special thanks to LadyCroft 3 of Linksaveszelda and Cary of Recollections of Play for helping us out! All of you have an awesome Halloween and may your bellies burst forth with candy like human piñatas!

- Evo out.

Thanks for reading, everyone! I wish you an awesomely frightening Halloween!

-Jessica Vanishes into a puff of smoke- Muhahahahaha

13 Scares of Halloween – Day 12: Legend of Zelda: Ocarina of Time

Howdy everyone, Jessica Valentine here with yet another entry into our 13 Scares of Halloween. We are rapidly approaching the end of our little countdown, and I am excited. Now I am going to have to be honest here, when I think of Ocarina of Time, I don’t normally think “scary”. Then I really thought about it, and remembered there were a few things in this game that make it qualify for this little list of ours. Without further ado, I present to you the ReDead.

Not SO bad… right?

Dun dun dun… okay, once you figure out these buggers, and get the Sun song, they aren’t that frightening. Lame I know, right? However, the very first time I encountered one, it caught me off guard. For those of you not familiar with Ocarina of Time… Play it already… or if that doesn’t appeal to you, let me explain what the ReDead are.

ReDead are zombies, they aren’t particularly fast, or even that menacing in appearance. It’s what they do that gets me. ReDead tend to either stand or sit still when you are at a distance. However when Link approaches a ReDead, it will start moving toward you at a slow shambling rate. Still not that bad. It’s when they get close that they release unholy terror upon a small unsuspecting me. The ReDead scream at you, not a normal nice scream but a shrill piercing scream that penetrates your very soul. Not only is the scream unsettling but it effing freezes Link, all the while they continue to shamble closer and closer. And closer. Until finally they get you. Oh so many nightmares when I was a wee one. Oh yeah and normal attacks don’t work against them. Yeah just thought I would throw that in there…

Now, the ReDead are not the only things to be feared in Ocarina of Time. So thusly I give an honorable mention to the ever so humble Cucco or as I like to call them, Chickens because lets be honest, that’s what they are. The chickens are really not scary at all until you hit a chicken one too many times. You’re thinking what could a chicken do? It’s a chicken. Boy howdy let me tell you, I thought that way and I was wrong… I was so very wrong. They will swarm and unleash a feathered hell upon Link pecking the pixelated flesh off of his virtual bones.

So boys and girls I may have said this before in a previous entry but, Ocarina of Time has taught me two very important life lessons. The first being, never light a zombie on fire, for then you are just fighting a flaming zombie. The second being, DO NOT EFF WITH CHICKENS.

-Jessica AWAY-